I participated in group projects as a modeler, texture artist, level designer, light artist, and I also created some FX, shaders, and blueprints for these projects. My contributions spanned multiple disciplines, allowing me to gain a comprehensive understanding of the entire process from the creation of assets to the implementation of technical elements. As a level designer, I focused on crafting engaging and functional environments, while my work as a light artist enhanced the atmosphere and mood of each scene. Additionally, my involvement in the creation of FX and shaders brought unique visual effects to life, adding dynamic elements to the gameplay experience.